Showing posts with label Norman Lowrey. Show all posts
Showing posts with label Norman Lowrey. Show all posts

Thursday, September 18, 2014

AOM at the Network Music Festival, Birmingham, UK September 28, 2014


Avatar Orchestra at Network Music Festival

Sunday, September 28, 2014, Birmingham, UK



Works by Björn Eriksson, Tina M Pearson and Norman Lowrey

Ten composers, artists and musicians spread through Europe and North America meet in a networked virtual world. There, together as avatars, they design and play new otherworldly virtual instruments while experimenting with identity, perception, telepathy and collectivity. The instruments determine movement, audio emissions, and the release of particles and textures that give visual indications of sounds made independently by individual players in real time. There is no streaming involved – the performance is created completely within the networked 3-D environment world Second Life.

Bjorn Eriksson's Fragula moves from granulated sine waves, square waves and sawtooth-shaped sounds through arpeggiated synthetic figures into samples of an old harmonium with imprecise playing. Each sound control triggers a specific small or big movement and animation of the avatar, while exploding each avatar’s sound sack into colour.

PwRHm: Breathing the Network Electric by Tina M Pearson uses two sets of sine tones tuned to the harmonic series of the AC currents of North America and Europe. Separated by continents, AC frequencies and instrument sets, the two groups of performers play according to their individual breath rhythms while exploring sonic phenomena effects and the pure just intoned sonic relationships that occur when they meet within the 3-D virtual world. A separate set of instruments built on the processed field recordings of electric motors from each continent gives added possibilities.

In Whirled (Trance) Formations by Norman Lowrey invites performers to transform themselves through Singing Masks as "vehicles of transformation." The result is a spontaneously playful shaping of sound, light, and motion, using virtual mask instruments to connect with alternate realities, modes of cognition, or underlying fabrics of energies.

PERFORMERS

BlaiseDeLaFrance Voom (Biagio Francia), Agropoli, Italy 
Frieda Korda (Frieda Kuterna), Antwerp, Belgium)
Groucho Parx (Brenda Hutchinson), San Francisco, USA
Gumnosophistai Nurmi (Leif Inge), Oslo, Norway
Humming Pera (Tina M Pearson), Victoria, Canada
Maxxo Klaar (Max D. Well), Regensburg, Germany
Miulew Takahe (Björn Eriksson), Sollefteå, Sweden
North Zipper (Norman Lowrey), New Jersey, USA
Paco Mariani (Chris Wittkowsky), Regensburg, Germany
Zonzo Spyker (Viv Corringham) (New York, USA)

Virtual set by Frieda Kuterna, Liz Solo, Tina Pearson and Norman Lowrey
Virtual Instruments built by Andreas Mueller and Norman Lowrey
Animations by Andreas Mueller, Tim Risher and Norman Lowrey
Performed at Odyssey Art and Performance Simulator in Second Life

Wednesday, February 12, 2014

AOM at Vector Game Art Festival




The Avatar Orchestra Metaverse has been invited to present a live performance at the Vector Game Art Festival in Toronto, Canada on February 23, 2014.


In preparation for this event, the AOM collective's globally networked mind has pulled together ideas from its almost seven years' of working together to create a story that links its soundart and music origins with the virtual possibilities of networked performance art, theatre, games, and breath-guided telematics. 





"For this special performance, debuting at Vector 2014, the AOM’s Humming Pera (aka Tina Pearson) will be conducting the performance live at Interaccess, with seven other members of the Orchestra dialling  in from around the world to perform with virtual helicopters and custom designed audiovisual instruments inside a whimsical virtual environment. This special performance will feature new collaborations created by the Orchestra specifically for the Vector Game Art Festival, and will include a live video stream of the audience on screen within the virtual environment, inviting interaction and awareness between the telematic performers and their spectators.

Team Vector is very excited for this unique performance, which pushes the boundaries of online interaction, the utility of MMOs and our aural perceptions of virtual environments."

Live Performers 

Frieda Korda, aka Frieda Kuterna (Antwerp, Belgium)
Groucho Parx, aka Brenda Hutchinson (Brooklyn & San Francisco, USA)
Gumnosophistai Nurmi, aka Leif Inge (Oslo, Norway)
Humming Pera, aka Tina M. Pearson (Victoria, BC, Canada)
Lizsolo Mathilde, aka Liz Solo (St. John's, Nfld., Canada)
Maxxo Klaar, aka Max D. Well (Regensburg, Germany) 
Miulew Takahe, aka Björn Eriksson (Sollefteå, Sweden)
Paco Mariani, aka Chris Wittkowsky (Regensburg, Germany)

Compositional elements and/or custom instruments by

Miulew Takahe, aka Björn Eriksson (Sollefteå, Sweden) Composition
Humming Pera, aka Tina M. Pearson (Victoria, BC, Canada) Composition, Instruments
Bingo Onomatopoeia, aka Andreas Müller (Regensburg, Germany) Composition, Instruments
North Zipper, aka Norman Lowrey (New Jersey, USA) Composition, Instruments
Gumnosophistai Nurmi, aka Leif Inge (Oslo, Norway) Composition
Frieda Korda, aka Frieda Kuterna (Netherlands) Instruments
Wirxli FlimFalm (late), aka Jeremy Owen Turner (Vancouver, BC, Canada) Composition

Storyline 

Maxxo Klaar, aka Max D. Well (Regensburg, Germany) 
Frieda Korda, aka Frieda Kuterna (Netherlands)
Gumnosophistai Nurmi, aka Leif Inge (Oslo, Norway)
Humming Pera, aka Tina M. Pearson (Victoria, BC, Canada)


The Avatar Orchestra gratefully acknowledges the support of its appearance at the Vektor Game Art Festival through a Canada Council  for the Arts/ le Conceil des arts du Canada travel grant to AOM member Tina Pearson, who will act as the human-avatar interface at the festival. 


xoxo

Monday, July 16, 2012

AOM at the Newfoundland Sound Symposium


Avatar Orchestra Metaverse
Liz Solo and Tina Pearson

Long Shoreman's Protective Union Hall
St John's Newfoundland
Saturday, July 14, 2012
3:30 PM local

PROGRAM

Fragula by Bjorn Eriksson, Solleftea, Sweden (2007)

Aleatricity by Andreas Mueller, Regensburg, Germany (2009)

PwRHm by Tina Pearson, Victoria, BC, Canada (2008)

In This Far Now by Tina Pearson, Victoria, BC, Canada and Liz Solo, St. John’s, Newfoundland, Canada with contributions from Frieda Kuterna, Max D Well, Norman Lowrey and the Avatar Orchestra Metaverse (2012)

PERFORMERS

Telematically via Second Life

Andreas Müller (Bingo Onomatopoeia), Regensburg, Germany
Frieda Kuterna (Frieda Korda), Regensburg, Germany
Brenda Hutchinson (Groucho Parx), San Francisco, USA
Liz Solo (Lizsolo Mathilde), St John’s Newfoundland, Canada
Max D. Well (Maxxo Klaar), Regensburg, Germany
Bjorn Eriksson (Miulew Takahe), Solleftea Sweden
Tina M. Pearson (Humming Pera), Victoria, BC, Canada
Norman Lowrey (North Zipper), New Jersey, USA
Chris Wittkowsky (Paco Mariani), Regensburg, Germany
Viv Corringham (Zonzo Spyker, Minneapolis, MN, USA / London, UK)

Onsite
Liz Solo (virtual instruments, virtual camera, voice, movement)
Tina M Pearson (virtual instruments, conducting, voice, accordion)

P R O G R A M   N O T E S   and   B I O S


Fragula


Composition and sound samples by Bjorn Eriksson.
Instrument design, animations and receivers by Andreas Mueller.
Fragula, a play with the words “fragment”, “fragile”, “fragula” and “Dracula”, was one of the first pieces of AOM, and continues to be a widely performed signature piece. One of its major ideas is to have the orchestra to wander from a fragile and fragmented digital synthesized sound texture into a more analog acoustic and not so fragmented sound texture, and then come back to where it all started. This is aurally symbolized in the granulated synthesized sounds of sine waves, square waves and sawtooth shaped sounds. Arpeggiated synthetic figures then gradually transform into the sounds of an old harmonium with imprecise playing.  A time stretched harmonium provides a transitional sound between the digital and analog sound sources. 
Three sets of instruments are played simultaneously, creating chordal sound textures.  

Björn Eriksson (Sweden) is a musician, composer and sound artist. He studied electronic engineering and music, and practiced professional sound engineering in Stockholm. He further explored the field of radio art, field recording and electoacoustic music. He teaches sound and internet media art and has been involved in various networked collaborative sound art and music projects and collectives such as Tapegerm Collective, Locus Sonus, sobralasolas!, .microsound, Placards, Vickys Mosquitos, nomusic sometimes under the artist names of International Garbageman and Miulew. He is also one of the forming members of MäAM and Avatar Orchestra Metaverse (AOM) where he composed two pieces called respectively Rue Blanche and Fragula.

Aleatricity


Composition, instruments, particles and set by Andreas Mueller.
Aleatricity is 200 years of science, technology and cultural history put into a noisy little piece, with Frankenstein as the glue sticking it all together. Aleatricity uses only samples generated by circuit-bent instrument and homemade oscillators. Thus, these sounds cannot be assigned to a definite pitch or scale, they seem to be aleatoric at first glance. But upon a closer look at the technology of their electronic generation, one quickly realizes that they are not: they are created by unambiguous laws of digital logic, following simple yes/no-decisions. This is reflected in the title: "Aleatricity" is a blend of "aleatoric" (random) and "electricity", two words whose close relation is being illustrated by the visual realization in Second Life: the accidental discovery of the nerve-system by Luigi Galvani and the act of writing against the boredom of a rainy summer by Mary Shelley, which procreated the world's first science-fiction novel "Frankenstein" are brought into a visual and acoustic relation which exemplifies that seemingly unconnected things are often closely related.

Andreas Mueller, member of the media-art group Pomodoro Bolzano, started exploring the sonic universe with a tape recorder during elementary school, when he tried out things from a book on tape-experiments from the school's library. During his teenage years in the eighties, while playing guitar in noisy bands, he started publishing experimental tracks through the international tape-trader scene. Despite detours into other fields of art his focus has stayed on audio-art, performing mainly under the name Transponderfish. He has made computer-aided music for more than 20 years, and his background in both Linguistics and research programming fuel his unique perspective. With his avatar Bingo Onomatopoeia he researches the creative potential of the virtual reality in Second Life: by networking, collaborating with other artists, building instruments for the Avatar Orchestra Metaverse and by performing. Recently he built a large-scale interactive media-installation for the Regensburg high-school Von-Müller-Gymnasium, both as artist with Pomodoro Bolzano, as well as a programmer, custom building the required software in Processing.

PwRHm


Composition, instrument design and sine tones by Tina Pearson
Instrument design, construction and processed field recordings by Andreas Mueller.
Particle receiver and set for first version by Sachiko Hayashi
Commissioned by the Deep Listening Institute, 2008
PwRHm explores electricity and connectivity through the relationship of two sets sine tones tuned to the harmonic series of the Alternating Currents of the North American (60 Hz) and European/Asian (50 Hz) electric systems; modified field recordings of electric motors and generators from each continent; and the live breath rhythms of the globally dispersed players. Each avatar/player plays one or more instruments according to their present geographic location to create the soundworld of the piece, with breath rhythms determining pacing and intensity. The main group of players sounds two sets of sine tones juxtaposed, offering an intimate exploration of the insides of a just minor third, and the resulting textures of beats and difference tones. Two soloists play a selection of tuned generator and motor sounds. The piece is a question about the possibilities of musical expressiveness with such pared down materials in a context of telematic conducting and improvisation in a visually charged environment, ie) can we meet like this and make a new kind of wired music?


In This Far Now (A Cyber Song of Longing)


Composition: Liz Solo and Tina Pearson
Virtual Singing Masks and animations: Norman Lowrey
Set design: Frieda Korda and Max D Well
Texts: Liz Solo, Tina Pearson, Frieda Kuterna, Max D Well, Bjorn Eriksson
In This Far Now is an evolving story in mixed form inspired by a collective realization of the depth of our journey in hybrid realities. Having met in the virtual world of Second Life, Liz Solo and Tina Pearson meet here in St John’s to move forward their mutual questions about where the virtual and non-virtual meet, where they differ and if there is a difference. Within the “home” and safety of the Avatar Orchestra Metaverse’s strongly developed telematic improvisation skills, the onsite performers and virtual performers attempt a kind of hybrid communication using gesture, sound, voice, text and memory. While becoming increasingly digitized, hybridized and wired in many aspects of their lives, the artists also draw upon a recognition of pervasive longing, for a real or imagined past, present or future that has had a significant influence on their work.

Norman Lowrey is a mask maker/composer, Chair of the Music Department at Drew University with Ph.D. from the Eastman School of Music. He is the originator of Singing Masks, which incorporate flutes, reeds, ratchets and other sounding devices. He has presented Singing Mask ceremony/performances at such locations as Plan B and SITE Santa Fe in Santa Fe New Mexico, Roulette and Lincoln Center in New York, and at the site of pictograph caves outside Billings, Montana. His most recent work has been making virtual versions of his masks for use by the Avatar Orchestra Metaverse online in Second Life. http://www.users.drew.edu/nlowrey/

Frieda Kuterna (Antwerp, Belguim) and Max D. Well (Regensurg) are media artists who collaborate and perform in multi media platforms as the “Vireal Couple’ ∞Compagnous de Route∞, researching the UniMetaInterTransVerse, the fringes between real and virtual life, vireality and constant neuropuncture. Max D Well is also a member of the Pomodoro Bolzano media art Collective in Regensburg, Germany, investigating Media and Performance Art, Multiple Avatars, Scouting, Manouver and Networking, Expanded media projects and Pataphysics. Frieda Kuterna is an actor and a costume, fabric and photo artist whose work has been seen in gallery spaces and sets in “real” and networked platforms. http://www.pbspace.de/

Liz Solo is a cross-disciplinary, cross-platform interventionist specializing in performance. She is co-founder and director of the Black Bag Media Collective in St. John's, and is the current manager and Curator of the Odyssey Contemporary Art and Performance Simulator in the online world of Second Life. Liz's band, The Black Bags are preparing to release their first full length recording due in the Fall of 2012 and her multi-media video piece “the machine” is also expected this year. Liz is a member of the online artist collectives the Second Front, the Third Faction and the Avatar Orchestra Metaverse, which she and Tina Pearson bring to Sound Symposium XVI. http://www.lizsolo.com

Tina M Pearson is a composer and musician whose practice juxtaposes sonic phenomena, perception and modes of human interaction. She performs with voice, flute, glass and accordion, and telematically with physical, electronic and virtual instruments. She enjoys creating collaborative projects that play with the boundaries between languages, disciplines and cultures, and between creators, performers and audiences. Her music has been commissioned for dance, video, film, radio and spoken word performances and presented throughout Europe and North America. Tina currently performs with LaSaM, the Avatar Orchestra Metaverse and OPEN ACTIONS.  http://tinapearson.wordpress.com/

Thanks to Milly and Tony, Mike Kean, Black Bag Media Collective, Odyssey Contemporary Art and Performance Simulator, the Newfoundland Sound Symposium and LSPU tech crews, Kathy and Jean, and thanks especially to Lyssa Pearson. 

All photos from onsite screen shots during live performance in St. John's by Lyssa Pearson.

Thursday, May 10, 2012

Machinima release: Rotating Brains / Beating Heart



The Avatar Orchestra Meteverse is pleased to announce the release of the machinima

 Rotating Brains / Beating Heart 
May 12, 2012


 The full length machinima can be viewed on Youtube here
Information about the making of Rotating Brains / Beating Heart can be found here
 

Rotating Brains / Beating Heart

A virtual reality performance collaboration featuring
Pauline Oliveros, Stelarc and the Avatar Orchestra Metaverse

Fifteen performers, two timekeepers, one conductor
Separated by geography, connected in virtual space

Avatars, objects, sounds, images and lights
Synchronized in real time

Recorded live at the RMIT Melbourne simulator in Second Life
during a networked performance for
New Adventures in Sound Art Sound Play Festival
November, 2010, OCAD University, Toronto, Canada

Machinima by Steve Millar


Rotating Brains / Beating Heart

Created by
Stelarc, Pauline Oliveros, Franziska Schroeder, Tina Pearson, Norman Lowrey, Andreas Müller
and the Avatar Orchestra Metaverse

Scored and conducted by
Tina Pearson

Performed by
Stelarc
Rotating avatar (Stelarc Luik), Stelarc automatons, voice

Daniel Mounsey
Rotating Stelarc automatons, floating texts

Pauline Oliveros
Flying avatar (Free Noyes) and drones

Norman Lowrey
Giant brain sound and images

Avatar Orchestra Metaverse
Floating avatars and virtual audio-visual instruments

Andreas Müller (Bingo Onomatopoeia, Regensburg, Germany)
Biagio Francia (BlaiseDeLaFrance Voom, Agropoli, Italy)
Brenda Hutchinson (Groucho Parx, San Francisco, USA)
Carolyn Oakley (Carolhyn Wijaya, Boulder, Colorado, USA)
Tim Risher, (Flivelwitz Alsop, Durham, North Carolina, USA)
Peter Wong (Gargamel Frequency, San Francisco/Oakland, CA, USA)
Tina M. Pearson (Humming Pera, Victoria, BC, Canada)
Norman Lowrey (North Zipper, New Jersey, USA)
Chris Wittkowsky (Paco Mariani, Regensburg, Germany)
Ryan Ross Smith (Pow Zero, Berkeley, CA, USA)
Seidi Palonen (Saara Edring, Helsinki, Finland)
Viv Corringham (Zonzo Spyker, Minneapolis, MN, USA / London, UK)

with
Leif Inge (Timekeeping)
and
Ze Moo (Additional automatons)

Set Design
Stelarc and Daniel Mounsey

Composition and Sound Design
Norman Lowrey, Andreas Mueller, Pauline Oliveros, Tina Pearson, Stelarc

Stelarc Luik Automatons and Animations
Designed by Stelarc, scripting and construction by Daniel Mounsey

Automaton Choreography
Stelarc

Flying avatar (Free Noyes) Choreography
Pauline Oliveros, Norman Lowrey

Avatar Orchestra Choreography
Tina Pearson, Tim Risher and Avatar Orchestra Metaverse

Virtual giant brain 5-Channel Audiovisual Mixer
Designed and Built by Norman Lowrey
Sound samples from the human nervous system and outer space
Images of the human nervous and circulatory systems

Virtual 9-Channel Audio Drone Mixer
Conceived by Pauline Oliveros
Designed and built by Norman Lowrey
Sounds from Alvin Lucier, Pauline Oliveros, Franziska Schroeder, Tina Pearson,
Viv Corringham and Stelarc

Avatar Orchestra Virtual Instruments
Designed by Tina Pearson and Andreas Müller
Built by Andreas Müller
Sounds of the human circulatory system from Tim Risher,
in-womb heartbeats from Lilith and Doris,
mechanical processes from Andreas Müller,
tuned sine tones from Tina Pearson

Avatar Orchestra animations
Built by Tim Risher

Second Life performance filmed and edited by Steve Millar

Audio recording from Second Life by Andreas Müller

Filmed at RMIT Melbourne Simulator in Second Life

Rotating Brains / Beating Heart was originally created as a mixed reality collaboration
Premiered at the 2010 Digital Resources for the Humanities and the Arts Conference at Brunel University, UK
By Stelarc, Pauline Oliveros, Avatar Orchestra Metaverse,
Franziska Schroeder (saxophone) and Martin Parker (electronics)

THANKS TO

RMIT University (Melbourne), OCAD University (Toronto), New Adventures in Sound Art, Nadine Thériault- Copeland, Darren Copeland,
Hector Centeno, Hannah Dean, Bentley Jarvis in Toronto, Canada;
Franziska Schroeder at Sonic Arts Research Centre in Belfast, Ireland, Dr. Lisa Dethridge at RMIT in Melbourne, Yael Gilks (Fau Ferdinand), Ze Moo, Dennis Moser, Sachiko Hayashi, Max D Well, Steve Millar (Arahan Claveau).

New Adventures in Sound Art Residency funding for Tina Pearson provided by the SOCAN Foundation, Canada

Tuesday, December 14, 2010

Machinima in the Making

The Avatar Orchestra and its extended family has been busy rehearsing and preparing for a machinima of Rotating Brains / Beating Heart, the mixed reality work originally made as a collaboration between  Stelarc, Pauline OliverosFranziska Schroeder, Tina Pearson and members of the Avatar Orchestra Metaverse for a premiere at Brunel University in the UK.

Pyewacket, Free, North, Stelarc, Gumno and others on location.
Photo by Yael Gilks (Fau Ferdinand)
This is the most complex project of the Orchestra to date and involves the coming together of global multi-disciplinary team living in six timezones and three continents.

Artist, videographer and Soup Radio host Steve Millar (Arahan Claveau) is filming and editing the machinima from London, England. Steve / Arahan also operated the Second Life camera for the UK mixed reality premiere of Rotating Brains / Beating Heart.

Second Life curator and artist Ze Moo has also been assisting with the project from Amsterdam, Netherlands, as has Yael Gilks (Fau Ferdinand) from London. Yael is an artist and co-curator of the Second Life Odyssey Contemporary Art and Performance Simulator.
Videographer Arahan Claveau (aka Steve Millar)
on location at RMIT
The machinima will present a virtual reality version of Rotating Brains / Beating Heart that focuses on the performance of avatars and automatons within Stelarc's giant brain and heart installation located at the RMIT simulator in Second Life.

The automatons, operated by Stelarc (Stelarc Luic) and his associate Daniel Mounsey (Pyewacket Kazyanenko), both operating from Melbourne, Australia, were created by Pyewacket to perform a series of animations and make the sounds of a robotic arm. Text particles, also created by Pyewacket, float through the installation and the performance, while the rotating brains and beating heart contain performing and tech avatars (hidden) respectively.

The collaboration has inspired the development of innovative audio-visual instrument design and developed the practice and skill of Avatar Orchestra performers, who each manage simultaneous sound, visual and movement controls in tight formation throughout the piece.

AOM avatars and USA - based Pauline Oliveros (Free Noyes) perform with a collection of new instruments made by AOM members Andreas Mueller (Bingo Onomatopoeia) in Regensburg Germany, Norman Lowrey (North Zipper) in Madison New Jersey and Tim Risher (Flivelwitz Alsop) in Durham North Carolina.

Stelarc (Stelarc Luic) with robotic arm on location
at RMIT in Second Life. Photo Sachiko Hayashi
One of the exciting developments for this work is a "mixer" interface, designed by Norman Lowrey at the request of Pauline Oliveros for her performance in the piece. The 9-channel Drone Mixer contains nine looped drone sounds:

-- The drone (D4) from Pauline's virtual reality piece Heart of Tones, also made for AOM;
-- The amplified alpha brain waves of Pauline and composer Alvin Lucier vibrating percussion instruments from a performance of Lucier's 1965 piece "Music for Solo Performer" (incidentally, this was the first known work in history to to use brain waves to make sound);
-- Brain wave sounds recorded by Stelarc during one of his robotic arm performances;
-- Saxophone multiphonics played by Franziska Schroeder;
-- Inhaled and exhaled vocal sounds from Viv Corringham and Tina Pearson.
The 9-channel mixer, as seen in the photo, has a volume slider that allows for increasing amplitude settings for each individual drone. The mixer appears as a HUD interface on the computer screen of its operator. The sound is emitted by invisible "receivers" located in each of the five brains in the installation - 9 drone receivers per brain.


HUD instruments used by AOM and Pauline Oliveros (Free Noyes)
L-R Womb HUD; Thump HUD; 9-channel Drone Mixer;
AOM animation HUD; Five Brain mixer.
The 9-channel Drone Mixer is but one of the many audio-visual and animation instruments designed specifically for this collaboration. Others include a Five Brain mixer (also made by Norman), used to control the rotation speed, transparency-opacity levels and sound volume of the five giant brains in the installation.

Another is the Thump instrument, built by Andreas Mueller from a concept by Tina Pearson and containing samples of his daughter's in-womb heart beat in increasing frequencies and rhythmic patterns. This instrument also contains the processed sounds of Tim Risher's circulation system, and intricately crafted samples from Andreas' vast field recorded collection of mechanical scrapings, whirrings and clicks.

Completing the instrument set is the Womb instrument, with sine tone samples by Tina Pearson (Humming Pera) tuned to the harmonic series of 50hz and 60 Hz (up to the 25th and 29th harmonic respectively) and constructed into a HUD by Andreas Mueller. Each instrument's controls appear on the screen of its operators, and include variables for particle emission and volume.

"Rotating Brains / Beating Heart is one of the most important and exciting mixed reality performances that I've ever witnessed."
- Steve Millar (aka Arahan Claveau)

AOM animations for the piece were made by Tim Risher to keep the avatars off the "floor" of the installation, and able to float in subtle vertical movements; or to traverse in larger distances through the virtual space while the avatars are emitting sounds and particles. And finally, Pauline Oliveros' avatar Free Noyes floats in horizontal geometric patterns in and out of the central giant heart above the other performers - achieved with an animation instrument designed by Norman Lowrey.

Giant brains with sounds and particles emitting. Particles from
images of amoebas. Designed by Norman Lowrey.


The performance of Rotating Brains / Beating Heart is not possible without the careful participation of time keepers. Following a 30-minute score by Tina Pearson (see below) while operating animations, sounds and visuals within a constantly transforming environment is not an easy thing. The performers owe a debt of thanks to Dennis Moser, the original time keeper for the premiere performance of the piece, and Leif Inge (Gumnosophistai Nurmi) in Oslo Norway and Brenda Hutchinson (Groucho Parx) in San Francisco for holding the time during the making of the machinima.
Rotating Brains / Beating Heart
score by Tina Pearson (Humming Pera)





Lovely Avatar Orchestra performers participating in this project include

Bingo Onomatopoeia, aka Andreas Müller (Regensburg, Germany)
BlaiseDeLaFrance Voom, aka Biagio Francia (Agropoli, Italy)
Carolhyn Wijaya, aka Carolyn Oakley (Boulder, Colorado, USA)
Flivelwitz Alsop, aka Tim Risher, (Durham, North Carolina, USA)
Free Noyes, aka Pauline Oliveros (Kingston, NY, USA)
Gargamel Frequency, aka Peter Wong (San Francisco/Oakland, CA, USA)
Groucho Parx, aka Brenda Hutchinson (San Francisco/Brooklyn, USA)
Gumnosophistai Nurmi, aka Leif Inge (Oslo, Norway)
Humming Pera, aka Tina M. Pearson (Victoria, BC, Canada)
North Zipper, aka Norman Lowrey (New Jersey, USA)
Paco Mariani, aka Chris Wittkowsky (Regensburg, Germany)
Pow Zero, aka Ryan Ross Smith (Berkeley, CA, USA)
Saara Edring, aka Seidi Palonen (Helsinki, Finland)
Zonzo Spyker, aka Viv Corringham (Minneapolis, MN, USA / London, UK)

Stay tuned for updates about the Rotating Brains / Beating Heart machinima, and about the soon to be released AOM Heart of Tones machinima made by videographer Brigit Lichtenegger (Evo Szuyuan) of Creative Machinery in Rotterdam.