Avatar
Orchestra Metaverse
Liz
Solo and Tina Pearson
Long Shoreman's Protective Union
Hall
St John's Newfoundland
Saturday,
July 14, 2012
3:30
PM local
PROGRAM
Fragula by Bjorn Eriksson, Solleftea, Sweden (2007)
Aleatricity by Andreas Mueller, Regensburg, Germany (2009)
PwRHm by Tina Pearson, Victoria, BC, Canada (2008)
In This Far Now by Tina Pearson, Victoria, BC, Canada and Liz Solo, St. John’s,
Newfoundland, Canada with contributions from Frieda Kuterna, Max D Well, Norman
Lowrey and the Avatar Orchestra Metaverse (2012)
PERFORMERS
Telematically via Second
Life
Andreas Müller (Bingo Onomatopoeia),
Regensburg, Germany
Frieda Kuterna (Frieda Korda),
Regensburg, Germany
Brenda Hutchinson (Groucho Parx), San
Francisco, USA
Liz Solo (Lizsolo Mathilde), St John’s Newfoundland,
Canada
Max D. Well (Maxxo Klaar), Regensburg,
Germany
Bjorn Eriksson (Miulew Takahe), Solleftea
Sweden
Tina M. Pearson (Humming Pera), Victoria, BC, Canada
Tina M. Pearson (Humming Pera), Victoria, BC, Canada
Norman Lowrey (North Zipper), New Jersey, USA
Chris Wittkowsky (Paco Mariani), Regensburg,
Germany
Viv Corringham (Zonzo Spyker, Minneapolis,
MN, USA / London, UK)
Onsite
Liz Solo (virtual instruments, virtual
camera, voice, movement)
Tina M Pearson (virtual instruments,
conducting, voice, accordion)
P R O G R A M N O T E S and B I O S
Fragula
Instrument design, animations and
receivers by Andreas Mueller.
Fragula, a play with the words
“fragment”, “fragile”, “fragula” and “Dracula”, was one of the first pieces of
AOM, and continues to be a widely performed signature piece. One of its major
ideas is to have the orchestra to wander from a fragile and fragmented digital
synthesized sound texture into a more analog acoustic and not so fragmented
sound texture, and then come back to where it all started. This is aurally symbolized
in the granulated synthesized sounds of sine waves, square waves and sawtooth
shaped sounds. Arpeggiated synthetic figures then gradually transform into
the sounds of an old harmonium with imprecise playing. A time stretched harmonium provides a
transitional sound between the digital and analog sound sources.
Three sets of instruments are played simultaneously, creating chordal sound textures.
Three sets of instruments are played simultaneously, creating chordal sound textures.
Björn
Eriksson (Sweden) is a musician, composer and sound
artist. He studied electronic engineering and music, and practiced professional
sound engineering in Stockholm. He further explored the field of radio art,
field recording and electoacoustic music. He teaches sound and internet media
art and has been involved in various networked collaborative sound art and music
projects and collectives such as Tapegerm Collective, Locus Sonus,
sobralasolas!, .microsound, Placards, Vickys Mosquitos, nomusic sometimes under
the artist names of International Garbageman and Miulew. He is also one of the
forming members of MäAM and Avatar Orchestra Metaverse (AOM) where he composed
two pieces called respectively Rue Blanche and Fragula.
Aleatricity
Composition, instruments, particles and set by Andreas Mueller.
Aleatricity is 200 years of science,
technology and cultural history put into a noisy little piece, with
Frankenstein as the glue sticking it all together. Aleatricity uses only
samples generated by circuit-bent instrument and homemade oscillators. Thus,
these sounds cannot be assigned to a definite pitch or scale, they seem to be
aleatoric at first glance. But upon a closer look at the technology of their
electronic generation, one quickly realizes that they are not: they are created
by unambiguous laws of digital logic, following simple yes/no-decisions. This
is reflected in the title: "Aleatricity" is a blend of
"aleatoric" (random) and "electricity", two words whose
close relation is being illustrated by the visual realization in Second Life:
the accidental discovery of the nerve-system by Luigi Galvani and the act of
writing against the boredom of a rainy summer by Mary Shelley, which procreated
the world's first science-fiction novel "Frankenstein" are brought
into a visual and acoustic relation which exemplifies that seemingly
unconnected things are often closely related.
Andreas Mueller, member of the media-art group Pomodoro Bolzano, started exploring
the sonic universe with a tape recorder during elementary school, when he tried
out things from a book on tape-experiments from the school's library. During
his teenage years in the eighties, while playing guitar in noisy bands, he
started publishing experimental tracks through the international tape-trader
scene. Despite detours into other fields of art his focus has stayed on
audio-art, performing mainly under the name Transponderfish. He has made
computer-aided music for more than 20 years, and his background in both
Linguistics and research programming fuel his unique perspective. With his
avatar Bingo Onomatopoeia he researches the creative potential of the
virtual reality in Second Life: by networking, collaborating with other
artists, building instruments for the Avatar Orchestra Metaverse and by
performing. Recently he built a large-scale
interactive media-installation for the Regensburg high-school Von-Müller-Gymnasium,
both as artist with Pomodoro Bolzano, as well as a programmer, custom building
the required software in Processing.
PwRHm
Instrument design, construction and
processed field recordings by Andreas Mueller.
Particle receiver and set for first
version by Sachiko Hayashi
Commissioned by the Deep Listening
Institute, 2008
PwRHm explores electricity and connectivity through the relationship of
two sets sine tones tuned to the harmonic series of the Alternating Currents of
the North American (60 Hz) and European/Asian (50 Hz) electric systems;
modified field recordings of electric motors and generators from each
continent; and the live breath rhythms of the globally dispersed players. Each avatar/player plays one or more instruments according to their present geographic
location to create the soundworld of the piece, with breath rhythms determining
pacing and intensity. The main group of players sounds two sets of sine tones
juxtaposed, offering an intimate exploration of the insides of a just minor
third, and the resulting textures of beats and difference tones. Two soloists
play a selection of tuned generator and motor sounds. The piece is a question
about the possibilities of musical expressiveness with such pared down
materials in a context of telematic conducting and improvisation in a visually
charged environment, ie) can we meet like this and make a new kind of wired
music?
In This Far Now (A Cyber Song of Longing)
Virtual
Singing Masks and animations: Norman Lowrey
Set
design: Frieda Korda and Max D Well
Texts:
Liz Solo, Tina Pearson, Frieda Kuterna, Max D Well, Bjorn Eriksson
In This Far Now is an evolving story in mixed form inspired by a collective
realization of the depth of our journey in hybrid realities. Having met in the
virtual world of Second Life, Liz Solo and Tina Pearson meet here in St John’s
to move forward their mutual questions about where the virtual and non-virtual
meet, where they differ and if there is a difference. Within the “home” and
safety of the Avatar Orchestra Metaverse’s strongly developed telematic
improvisation skills, the onsite performers and virtual performers attempt a
kind of hybrid communication using gesture, sound, voice, text and memory.
While becoming increasingly digitized, hybridized and wired in many aspects of
their lives, the artists also draw upon a recognition of pervasive longing, for
a real or imagined past, present or future that has had a significant influence
on their work.
Norman
Lowrey is a mask maker/composer, Chair of the Music
Department at Drew University with Ph.D. from the Eastman School of Music. He
is the originator of Singing Masks, which incorporate flutes, reeds, ratchets
and other sounding devices. He has presented Singing Mask ceremony/performances
at such locations as Plan B and SITE Santa Fe in Santa Fe New Mexico, Roulette
and Lincoln Center in New York, and at the site of pictograph caves outside
Billings, Montana. His most recent work has been making virtual versions of his
masks for use by the Avatar Orchestra Metaverse online in Second Life. http://www.users.drew.edu/nlowrey/
Frieda
Kuterna (Antwerp,
Belguim) and Max D. Well (Regensurg)
are media artists who collaborate and perform in multi media platforms as the “Vireal Couple’ ∞Compagnous
de Route∞, researching the UniMetaInterTransVerse, the fringes between real and
virtual life, vireality and constant neuropuncture. Max D Well is also a member of the Pomodoro Bolzano media art Collective
in Regensburg, Germany, investigating Media and Performance Art, Multiple
Avatars, Scouting, Manouver and Networking, Expanded media projects and Pataphysics.
Frieda Kuterna is an actor and a costume,
fabric and photo artist whose work has been seen in gallery spaces and sets in “real”
and networked platforms. http://www.pbspace.de/
Liz
Solo is a cross-disciplinary, cross-platform
interventionist specializing in performance. She is co-founder and director of
the Black Bag Media Collective in St. John's, and is the current manager and
Curator of the Odyssey Contemporary Art and Performance Simulator in the online
world of Second Life. Liz's band, The Black Bags are preparing to release their
first full length recording due in the Fall of 2012 and her multi-media video
piece “the machine” is also expected this year. Liz is a member of the
online artist collectives the Second Front, the Third Faction and the Avatar
Orchestra Metaverse, which she and Tina Pearson bring to Sound Symposium XVI. http://www.lizsolo.com
Tina
M Pearson is a composer and musician whose practice
juxtaposes sonic phenomena, perception and modes of human interaction. She
performs with voice, flute, glass and accordion, and telematically with
physical, electronic and virtual instruments. She enjoys creating collaborative
projects that play with the boundaries between languages, disciplines and
cultures, and between creators, performers and audiences. Her music has been
commissioned for dance, video, film, radio and spoken word performances and
presented throughout Europe and North America. Tina currently performs with
LaSaM, the Avatar Orchestra Metaverse and OPEN ACTIONS. http://tinapearson.wordpress.com/
Thanks
to Milly and Tony, Mike Kean, Black Bag Media Collective, Odyssey Contemporary
Art and Performance Simulator, the Newfoundland Sound Symposium and LSPU tech
crews, Kathy and Jean, and thanks especially to Lyssa Pearson.
All photos from onsite screen shots during live performance in St. John's by Lyssa Pearson.
All photos from onsite screen shots during live performance in St. John's by Lyssa Pearson.